Augmented Reality (AR) stories - Page 22
Who is Leap Motion and why should you care?
Tue, 4th Oct 2016
#
gaming
#
digital entertainment
#
ar, vr & metaverse
Leap Motion empowers virtual reality with intuitive hand-tracking tech, redefining interaction in the burgeoning VR landscape.
Kiwi innovation dominates Visa's Everywhere Initiative
Fri, 23rd Sep 2016
#
martech
#
commerce systems
#
supply chain & logistics
Visa's Everywhere Initiative comes to Australia and New Zealand, with several Kiwi start-ups taking home awards.
Kiwi tech company aims for the big time with investors in China
Mon, 19th Sep 2016
#
ar, vr & metaverse
#
investment
#
fundertech
FunderTech is sending this Kiwi tech company to China to pitch their idea in front of 300-500 investors - here's an update on their progress.
Intel sparks move into VR realm with proposed Movidius acqusition
Fri, 9th Sep 2016
#
ar, vr & metaverse
#
intel
#
m&a
Intel eyes future tech supremacy, set to acquire VR innovators Movidius, enhancing devices with smart, connected vision.
Wellington get ready, virtual reality complex could be on its way
Wed, 7th Sep 2016
#
ar, vr & metaverse
#
national virtual reality complex
#
ar
A national virtual and augmented reality complex, titled 'ProjectR' WHERE id = is set to be established in Wellington.
AR/VR Garage set to turn Auckland into a virtual reality innovation hub
Mon, 5th Sep 2016
#
ar, vr & metaverse
#
ateed
#
ar
New Zealand's ability to produce more AR and VR content has become much stronger, after the launch of a dedicated facility in Auckland.
Intel targets all-in-one headset and Microsoft partnership to bring VR into the mainstream
Thu, 25th Aug 2016
#
ar, vr & metaverse
#
microsoft
#
intel
Intel has made its move into the virtual reality market, launching an untethered all-in-one handset and announcing a partnership with Microsoft.
Is virtual reality ruining our society?
Wed, 17th Aug 2016
#
ar, vr & metaverse
#
digital engagement
#
ar
Virtual Reality: Innovative or isolative? Debating if technological convenience may erode societal value in face-to-face interactions.
IDC predicts huge $162 billion growth in VR & AR markets by 2020
Tue, 16th Aug 2016
#
healthtech
#
ar, vr & metaverse
#
analyst report
IDC forecasts virtual and augmented reality markets could reach $162 billion by 2020, representing 181.3% CAGR as the market explodes.
ANZ channel businesses on the road to change
Thu, 11th Aug 2016
#
iot
#
ar, vr & metaverse
#
social media
Understanding the elements of change is key for IT businesses to thrive, says Jim Hamilton of CompTIA ANZ Channel Community.
Meet Morpheus, the app training Otago Uni's health students
Tue, 9th Aug 2016
#
ar, vr & metaverse
#
university of otago
#
morpheus app
New augmented reality app 'Morpheus' developed by University of Otago enables students to visualise drug structures.
PC users can now enjoy free virtual reality 3D conversion
Thu, 4th Aug 2016
#
ar, vr & metaverse
#
ifunsoft
#
ar
Users can convert for free any 2D video file into VR-3D video that can be played in every single VR device available.
All aboard the Hogwarts Express - petition asks for Harry Potter version of Pokémon Go
Wed, 20th Jul 2016
#
gaming
#
digital entertainment
#
ar, vr & metaverse
Fans clamour for a spellbinding twist on augmented reality – a Harry Potter themed game akin to Pokémon Go is petitioned.
Early lessons from Pokemon Go
Thu, 14th Jul 2016
#
gaming
#
digital entertainment
#
ar, vr & metaverse
Pokemon Go has brought augmented reality to the masses, revealing the potential for brands to take advantage of the craze.
Pokemon Go is giving to society what other technology had taken away
Wed, 13th Jul 2016
#
gaming
#
digital entertainment
#
ar, vr & metaverse
Pokemon Go has rekindled human interaction and outdoor activity, reversing the isolation fostered by other technologies and reigniting community spirit.
Is the gap between education technology suppliers and end users increasing?
Mon, 11th Jul 2016
#
edutech
#
ar, vr & metaverse
#
microsoft
EdTech innovation surges, yet end users struggle to keep pace in an ever-evolving, crowded digital learning landscape.
Noel Leeming to help bring the HTC Vive VR headset to New Zealand
Fri, 24th Jun 2016
#
gaming
#
digital entertainment
#
ar, vr & metaverse
Noel Leeming is embracing the virtual reality (VR) realm as the retailer will bring the HTC Vive to its New Zealand stores later this year.
Holidays are now a virtual reality
Tue, 21st Jun 2016
#
ar, vr & metaverse
#
samsung
#
samsung gear
Experience global adventures without leaving the store as Flight Centre introduces virtual reality holidays, powered by Samsung Gear VR headsets.
Five technologies ready to disrupt your business
Tue, 21st Jun 2016
#
wearables
#
iot
#
personal computing devices
Personal technologies are set to have a major impact on every business across the globe, according to Gartner.
Hands-on review: HTC Vive
Sat, 4th Jun 2016
#
gaming
#
reviews
#
digital entertainment
HTC's Vive raises the bar in our hands-on review, delivering a mesmerising VR experience that justifies its hefty price tag.