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Virtual Reality (VR) stories - Page 10

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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'Regulatory challenges' kill NVIDIA's Arm acquisition deal

Thu, 10th Feb 2022
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The deal's off but NVIDIA still loses $1.25 billion, which Arm owner SoftBank Group will treat as profit in Q4.
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Meta says it's building the 'fastest supercomputer in the world'

Wed, 26th Jan 2022
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datacentre infrastructure
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Meta's AI Research SuperCluster will be used to develop advanced AI in areas such as computer vision, natural language processing and speech recognition.
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Virtual reality investment explodes in 2021 - report

Thu, 13th Jan 2022
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gaming
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digital entertainment
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ar, vr & metaverse
Private UK fundraising in the virtual reality sector hit a record high, with over £150m raised this year, a 72% increase from 2020.
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6 significant changes to online fraud we saw in 2021

Tue, 4th Jan 2022
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malware
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ransomware
SEON Fraud Prevention co-founders discuss the top trends that changed fraud in 2021, including the rise of Ransomware as a Service and easier online fraud.
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Kaspersky develops cybersecurity policy for bionic devices

Mon, 6th Dec 2021
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cybersecurity
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ar, vr & metaverse
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kaspersky
Kaspersky launches comprehensive cybersecurity policy to address the security risks posed by human augmentation technology in the workplace.
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The metaverse poses 'terrifying dangers' - is it the new internet? Expert says yes

Tue, 9th Nov 2021
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uc
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data analytics
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martech
'Terrifying dangers' of the 'metaverse' need to be addressed now, warns academic. Future policing must be determined before it's too late.
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Microsoft's entry into metaverse tainted by Facebook's Meta rebrand

Tue, 9th Nov 2021
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gaming
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uc
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digital entertainment
Microsoft's announcement juxtaposes the genuine potential of Mesh for Microsoft Teams with widespread criticism of Facebook's rebranding as Meta.
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Microsoft Cloud at Ignite 2021: Metaverse, AI and hyperconnectivity in a hybrid world

Thu, 4th Nov 2021
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uc
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hybrid cloud
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public cloud
Microsoft CEO unveils updates for Microsoft Cloud at Ignite 2021, focusing on the Metaverse, AI, and hyperconnectivity. Over 90 services and updates introduced.
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Kaspersky's VR simulation game allows executives to work as IT security specialists

Mon, 14th Jun 2021
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cybersecurity
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ar, vr & metaverse
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kaspersky
Kaspersky has created a VR game where executives can work as information security specialists, giving them a better understanding of cybersecurity. .
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Samsung and IBM announce massive collaboration

Thu, 17th Dec 2020
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uc
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edge computing
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iot
Together, the companies intend to explore new 5G, edge and hybrid cloud solutions to improve operational efficiency, safety, and flexibility for the enterprise.
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AR and VR presents huge potential for construction industry, but businesses slow to adopt

Mon, 23rd Nov 2020
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ar, vr & metaverse
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construction
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globaldata
Despite enormous potential, construction firms are lagging in adopting AR and VR technologies due to concerns like bulky headsets and harsh jobsite conditions.
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VR technology could be worth $8b by 2030 - IDTechEx

Tue, 17th Nov 2020
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ar, vr & metaverse
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ar
Virtual reality (VR) could be worth US$8 billion by 2030, with augmented reality and VR combined valued at US$30 billion, says IDTechX.
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Kiwi employees embracing a future of AI

Fri, 16th Aug 2019
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ai
A multinational survey by Genesys reveals New Zealand employees lead in embracing AI in the workplace, showcasing unparalleled confidence and ethical trust.
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Retail study challenges myth that digital natives only shop online

Thu, 4th Jul 2019
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fintech
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financial systems
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ar, vr & metaverse
Despite beliefs that the younger generation prefers to shop online, they're actually the most likely to do more shopping in physical stores.
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Microsoft HoloLens 2 more 'immersive' than ever

Mon, 25th Feb 2019
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ar, vr & metaverse
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microsoft
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microsoft azure
The original HoloLens was released in 2016 but since then, mixed reality has come a long way, according to Microsoft's Julia White.
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Gartner's top 10 tech trends for 2019

Tue, 16th Oct 2018
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uc
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semiconductors
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data analytics
Gartner has released a list of what it sees as the most important strategic tech trends to be aware of in the quickly upcoming year.
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Using technology to inspire customers

Wed, 19th Sep 2018
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crm
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cx
Harnessing AI, machine learning, and VR, the travel industry seeks to predict and inspire consumer behaviour, making choices more personalised and engaging.
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Will virtual reality revolutionise staff training?

Tue, 14th Aug 2018
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digital transformation
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ar, vr & metaverse
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education, learning & training
Virtual reality (VR) is revolutionizing staff training courses, providing an immersive and effective learning experience for the energy sector.
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How virtual reality is making people more human-centric

Fri, 1st Jun 2018
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martech
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ar, vr & metaverse
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social enterprise
Most people are connected to one device or another throughout the day, and many have speculated that being more connected has made us more alone.
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A glance at the future: Mind-reading AI, VR journalism & radical collaboration

Thu, 5th Apr 2018
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data analytics
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digital transformation
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martech
Purdue scientists decode brain activity, igniting AI-led mind-reading tech to revolutionise future workplaces.